Escape rooms can be comically hard to explain; we call it the ‘nan-reaction’: “You’re paying to get locked in a room with some puzzles for an hour? Couldn’t you do that at home for nowt?!” The simple answer is, no! It’s all about immersing yourself in a totally new environment. 

Like most things, the history of escape rooms is a matter of debate. It’s generally agreed that physical escape rooms originated from a computer game called Crimson Rush, created in 2004 by Toshimitsu Takagi. Introducing a similar concept to those seen in escape rooms all over the world today,

You and your team meet in a themed room and have a set time, usually an hour, to complete a mission and ‘escape’ the room. A successful escape will require you to uncover hidden clues, crack tough codes, and solve challenging puzzles, which may be mental or physical. 

Nothing in an escape room is there by accident. Some items will be to create atmosphere, many will be clues and some may be not what they seem. Interact with everything as much as you can- don’t forget to look underneath rugs, sift through the books on shelves, and take a closer look at all those paintings on the wall!

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